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Pixar: The math behind the movies - Tony DeRose

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The folks at Pixar are widely known as some of the world's best storytellers and animators. They are perhaps less recognized as some of the most innovative math whizzes around. Pixar Research Lead Tony DeRose delves into the math behind the animations, explaining how arithmetic, trigonometry and geometry help bring Woody and the rest of your favorite characters to life.

If point A has coordinates (1,2) and B has coordinates (3,4), then the midpoint of the line segment AB has coordinates:

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